![moltengl opengl 4.3 core moltengl opengl 4.3 core](https://user-images.githubusercontent.com/70044919/127640663-da489d98-eab9-49fd-9dfe-b0361d88be10.png)
![moltengl opengl 4.3 core moltengl opengl 4.3 core](https://i.ytimg.com/vi/4uEvYxzDwQE/maxresdefault.jpg)
With MoltenGL, as Apple and others continue to add sophisticated developer tool support for Metal (such as advanced performance-tuning tools like Metal System Trace), you can benefit from these steady improvements to the Metal development ecosystem, while maintaining platform portability through the industry-standard OpenGL ES API. Metal is the future of high-performance graphics on iOS and OS X, but it isn't portable. You can continue to use a single OpenGL ES API to build across multiple devices, platforms and operating systems.īenefit from the Metal development ecosystem. When running on a device that does not support Metal, MoltenGL will automatically downshift, and transparently make use of the native OpenGL ES 2.0 rendering engine. MoltenGL automatically detects whether the device running your game or app supports Metal, and will use the Metal framework where available. With MoltenGL, you can continue to use the familiar, industry-standard OpenGL ES 2.0 API to build games and applications that run unchanged on multiple devices, platforms, and operating systems, including those that support Metal. Continue to use the familiar, industry-standard OpenGL ES 2.0 API on all your platforms. On the right, the same application interface using MoltenGL on a device that supports Metal. On the left, the standard OpenGL application interface. And MoltenGL will continue to run your OpenGL ES application or game on future versions of iOS and macOS, should Apple remove OpenGL ES in the future. MoltenGL provides many of the performance benefits of the Metal framework, while maintaining compliance with the proven OpenGL ES 2.0 API.
![moltengl opengl 4.3 core moltengl opengl 4.3 core](https://ydizls.weebly.com/uploads/1/3/3/2/133272784/370869881.jpg)
MoltenGL is an implementation of the OpenGL ES 2.0 API that runs on Apple's Metal graphics framework. Applications built for OpenGL ES 2.0 can use MoltenGL to run on top of Metal, to gain the additional graphic performance of Metal today, and to protect your investments in OpenGL ES into the future! No need to rewrite rendering logic and shaders for different platforms or abandon the familiar OpenGL ES 2.0 API. This premier product from the developers of MoltenVK will run your OpenGL ES 2.0 application or game on iOS or macOS using Metal - and faster! MoltenGL provides the power to transform your graphics applications and games on iOS and macOS platforms.
#MOLTENGL OPENGL 4.3 CORE HOW TO#
Has Apple’s announcement of their plan to deprecate Open GL and OpenGL ES left you wondering how to take your OpenGL ES product into the future? - Your future is here!ĭon’t re-write your OpenGL ES app - MoltenGL it! Protect your investment in OpenGL ES on iOS and macOS!